Valor (4C87)

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Valor (4C87) is a Elven Event from the The Two Towers set.

Collection Info
Title Valor
Unique No
Collectible Yes
Set 4 - The Two Towers
Rarity C - Common
Card Number 87
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Elven
Side Free Peoples
Card Type Event
Twilight Cost 1
Game Text Skirmish: Make an Elf strength +2 (or +3 if skirmishing a wounded minion).
Lore An Elf avoids taking up arms, but once committed to the fray, his will is resolute.
Translations
DE - German
Card Name Heldenmut
Game Text Kampf Gib einem Elben Stärke +2 (oder Stärke +3, wenn er gegen einen verwundeten Diener kämpft).
Lore Ein Elb meidet den Kampf, aber wenn er dazu gezwungen wird, ist er entschlossen bis zum Äußersten.
ES - Spanish


Game Text Escaramuza: Da a un Elfo fuerza +2 (o +3 si está en una escaramuza contra un siervo herido).
Lore Un Elfo evita tomar las armas, pero una vez resuelto en la lucha, su voluntad es inquebrantable.
FR - French
Card Name Bravoure
Game Text Combat : Donner +2 en force à un Elfe (ou +3 s’il combat un séide blessé).
Lore Un Elfe évite de prendre les armes, mais une fois engagé au combat, sa volonté est sans faille.
IT - Italian
Card Name Coraggio
Game Text Schermaglia: Aggiungi +2 alla forza di un Elfo (o +3 se sta schermagliando con un servitore ferito).
Lore Gli Elfi evitano di impugnare le armi, ma una volta impegnati nella lotta la loro volontà è ferrea.


Technical Info
Wiki Base Card ID LOTR-EN04S087.0
TLHH ID LOTR04087
GEMP ID 4_87
LOTRO Hex ID 67 95 D0 03
LOTRO Image ID 04_087


Strategy[edit]

A straightforward event, Valor is part of the suite of cards released in The Two Towers to give Elves a chance to compete with other Free Peoples cultures as fighters rather than relying solely on archery. As with earlier [Elven] skirmish events, Valor costs [1] twilight and will always give at least 2 strength, with a bonus if a condition is met. While Defiance and Border Defenses granted a +4 strength boost only against certain types of minions, a majority of minions can be wounded which makes Valor's +3 easier to attain and more universally useful.

Strengths and Weaknesses[edit]

Strong Versus...[edit]

  • Wounded minions

Weak Versus...[edit]

  • Event-heavy Shadow sides which might make better use of the added twilight than the Free Peoples

Rulings[edit]

  • As with most events, Valor takes a "snapshot" of the game when it is played. If a wounded minion is fully healed after Valor is played, the Elf will retain a +3 strength bonus. Likewise if an unwounded minion becomes wounded in a skirmish after Valor is played, the Elf will only be strength +2.

See Also[edit]

  • Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
  • Link to decks that use this card